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Gfx graph #, cvar, pe and stat console commands.Screenshots are saved as tga when pressing left shift + F9.Networkclient and networkserver console commands each with latencysim and packetlosssim commands to enable latency and packet loss simulation.Added a note about port ranges for servers to show up on the LAN tab of the server browser to the serverconfig.xml template.Client side cached map view no longer persist between different servers with the same world a player connects to.Fixed the game logging errors when the executable was called with non-GamePref command line arguments.Changed the “Terminal Window” window name to include the server name and port.Fixed games hosted as “Friends only” could be joined by random people through the Steam profile page if you had not set your profile to private.Changed the “chunkreset” command to take block coordinates instead of chunk coordinates.Changed the “chunkreset” command to work when run by clients too.Changed the “debugshot” command to also save the list of currently bought perks as CSV next to the screenshot.Fixed the “buff” console command recognising all valid buffs.Available buff names are now listed when using the “buff”/”debuff” commands without arguments.
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Added the command “getlogpath” to easily find location of the current log file.Added the ability to search for commands with “help * ”.
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Added command “camera” to allow locking the camera in place or saving/loading exact camera positions, e.g.Added optional “display names” to admin / ban / whitelist commands to make it easier to remember who the entries in the XML belong to.For instructions check the serveradmin.xml and the console commands “admin” and “whitelist” Added support for whitelisting and admin permission levels via Steam Groups.7d2d Server administration and multiplayer This was originally posted on the 7 days to Die release notes.
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